I created a winter wonderland painting program in which the user can choose between two 3D symbols (snowman and snowflake) and can swap between three backgrounds (frozen lake, winter terrain, and aurora borealis). The left mouse is used to click, the right mouse is used to drag. Mouse coordinates are displayed on the bottom left corner, and a clock is featured on the top left corner. The symbols can rotate and change size as you continue to click or drag. You can also change the color of the clock, change the opacity of the prefabs using a slider, choose when symbols will be destroyed using a dropdown, and you can add or remove gold glitter from the background. 

New features were added to the project, which are buttons that control how the prefabs animate. The animate button will make the prefabs move, the speed up button will make the prefabs spin faster, and the stop button will make the prefabs stop animating.

NEW FEATURES EXPLAINED IN DETAIL: 

Feature 1: Animate Button

Input: User clicks on the “Animate” Button.

Output: The prefabs on screen become animate and begin to move. Click on the button repeatedly for the animations to change.  

 Feature 2: Speed Up Button 

 Input: User clicks on the “Speed Up” Button.

Output: The animated prefabs will begin to move faster. Click on the button repeatedly for the animations to get even faster.

Feature 3: Stop Button

Input: User clicks on the “Stop” Button. 

 Output: The prefabs will stop moving and become completely still.


StatusReleased
PlatformsHTML5
Authoryoyleky
Made withUnity