I created a winter wonderland painting program in which the user can choose between two 3D symbols (snowman and snowflake) and can swap between three backgrounds (frozen lake, winter terrain, and aurora borealis). The left mouse is used to click, the right mouse is used to drag. Mouse coordinates are displayed on the bottom left corner. The symbols can rotate and change size as you continue to click or drag. 

 New features were added to the project, which includes a clock feature, a dropdown that allows you to choose when the symbols will be destroyed, an option to randomly change the color of the clock, a slider to change the opacity of the prefabs, and a toggle that will allow you to manually add or remove glitter to the background.

NEW FEATURES EXPLAINED IN DETAIL:

Feature 1: Clock 

Input: User opens the project

Output: A clock will automatically appear and spin in the corner. Unlike the clock used in the example, this clock doesn’t tell the accurate time and rotates extremely fast.

Feature 2: Timed Destroy Dropdown 

Input: User clicks on the dropdown and chooses whether the prefabs will be destroyed in 5 seconds, 10 seconds, or 15 seconds.

Output: The prefabs will disappear at the chosen time.

Feature 3: Change Clock Color (Randomized Math Feature)

Input: User clicks on the “Change Color” Button

Output: The face of the clock changes to a randomly generated color.

Feature 4: Opacity Slider 

Input: User slides the opacity slider. 

Output: The opacity will adjust the prefabs accordingly. 

Feature 5: Glitter Toggle 

Input: User clicks on the toggle as desired. 

Output: The game will either add or remove glitter from the background, depending on the amount of times the user has clicked.

StatusReleased
PlatformsHTML5
Authoryoyleky
Made withUnity

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